Ben Metcalfe

Linden isn’t playing a level game with SecondLife usage figures

In his debut for the all-new Valleywag, Clay Shirkey calls in a few home truths about SecondLife.

Clay articulates a number of issues I’ve been mulling over for a while – the biggest being Liden Labs less-than-forthcoming approach to their real usage figures.

Everyone knows that SecondLife doesn’t really have 1.5 million users. As Clay puts it:

“Someone who tries a social service once and bails isn’t really a user any more than someone who gets a sample spoon of ice cream and walks out is a customer.”

Of couse, I totally agree with Clay – and the thing that frustrates me is that Linden isn’t playing a level game here…

From their own server metrics, they know exactly how many people are ‘regular users’ – but they are choosing not to release that information. “They’re a private company, why should they?”, you might ask – well because they want the rest of us to invest in their system…

So it’s with the above points in mind, I urge Linden to be up front about the true numbers of people using SecondLife. If Linden want SecondLife to become a location of commerce and business then they need to get with the program and give us some detailed statistics – just like any other trading platform would need to do in order to garner customers.

One has to wonder why they haven’t already, and whether they really are as low as the 10,000 daily average Clay offers.

I continue to use and enjoy SecondLife. I feel there is a lot of insight to into some of the future usage patterns and opportunities of such an online community might afford us, not to mention some UI and technical skills gained from building and scripting 3D objects.

But I’m still concerned that SecondLife could become the sacrificial lamb that trailblazed the technology and usage patterns, but was ultimately overtaken by more agile players who watched from the sidelines and learned from their mistakes.